
WHAT IS THIS
This card deck is designed to help you create classroom games with prompts grounded in user research from teacher interviews and theories. It’s meant to be a flexible resource to support your iterative design process and spark new ideas. The deck is divided into three categories:
How might you support deeper student learning through relevant theories?
What makes a game valuable for teachers and more likely to be used in classrooms?
What scenarios should you address to ensure your game’s success in actual classrooms?


WHEN TO USE
-
You’re designing a new game and want to empathize with users, understand their needs and considerations
-
You have a concept or prototype and want to stress test it against real-world classroom scenarios and user needs
HOW TO USE
-
Draw a card
-
Reflect on how your game addresses the scenario or challenges in the card
-
If your game doesn't address it well, consider tweaking the mechanics to make it more suitable for classrooms
-
Repeat as necessary
