top of page

Gamecraft

Design for Learning: A Game Creator's Toolkit to Build Impactful Classroom Experiences
card mockup.PNG
WHAT IS THIS

This card deck is designed to help you create classroom games with prompts grounded in user research from teacher interviews and theories. It’s meant to be a flexible resource to support your iterative design process and spark new ideas. The deck is divided into three categories:

tag.png

How might you support deeper student learning through relevant theories?

tag-1_edited.png

What makes a game valuable for teachers and more likely to be used in classrooms?

tag-2_edited.png

What scenarios should you address to ensure your game’s success in actual classrooms?

C936404B-CB68-48DB-936B-97DD04A8BDBC_1_201_a.heic
WHEN TO USE
  • You’re designing a new game and want to empathize with users, understand their needs and considerations

  • You have a concept or prototype and want to stress test it against real-world classroom scenarios and user needs

HOW TO USE
  1. Draw a card

  2. Reflect on how  your game addresses the scenario or challenges in the card

  3. If your game doesn't address it well, consider tweaking the mechanics to make it more suitable for classrooms 

  4. Repeat as necessary

HELP US GROW THE DECK
Gamecraft is open-source and evolving. We welcome any feedback, new card ideas, stories, and examples from educators and developers.

© 2025 Gamecraft | University of Washington HCDE x Washington Interactive Learning Alliance

Created by Kelli McGee, Patriz Daroy, Bonnie Liu, Hang Tran, Paige Han

bottom of page